Microsoft Flight Simulator

FSX Aircraft ToolBox Version 1.1

by Mr. Plane on April 24, 2009

in Flight Sim

TweakFS has released a new edition of the their FSX Aircraft ToolBox, a tool that allows developers and FS users alike to make non-destructive changes to the FSX aircraft fleet, back up/restore entire aircraft folders, enable/disable aircraft groups and automate the creation of high-quality thumbnails used in the FSX aircraft selection dialog. This new version [...]

Microsoft comments about closing Aces Studio

by Mr. Plane on January 31, 2009

in Flight Sim

Image via Wikipedia By now, many of you have heard that Microsoft has closed Aces Studio, the publisher of Microsoft Flight Simulator. This was not a reflection of the quality of the products Aces has developed, the sales performance of the games, or the quality of the team at Aces. This difficult decision was made [...]

Addon Converter X for Flight Simulator X

January 30, 2009 Flight Sim

Image by Michael Heilemann via Flickr Addon Converter X is a plugin for FSX that makes many add-on aircraft and sceneries developed for FS2004 compatible with FSX SP2 and FSX Acceleration Pack. Many existing aircraft and sceneries suffer display problems with these FSX versions, such as missing textures or missing scenery objects in the DirectX [...]

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BLUEPRINT – TORONTO PEARSON CYYZ FSX

January 9, 2009 Flight Sim

Pearson International Airport scenery is the most current, detailed and complete rendition of this important facility for the Microsoft Flight Simulator. As usual, we offer it in two individually developed and formatted versions, one for FS2004 and another for FSX. The scenery includes detailed models of the two terminals in operation today. We also rendered the hotel located at terminal 3 and the people mover connecting the two terminals. The air traffic control tower and all maintenance, cargo and general aviation facilities are also included. As usual, we peeked a few months into the future and included terminal 1’s third pier currently under construction. Texturing of the most visible portions of all structures was matched as closely as possible to real life in order to convey the actual look and feel of the airport. Our texturing technique enables us to optimize the image resolution while minimizing the number of texture files needed thus optimizing the sceneries performance.

In our scenery, each runway is accurately located. The latitude-longitude coordinates of each runway threshold matches -within on ten thousands of one degree- the values obtained from publically available official sources. Each runway is also equipped with a full set of guidance lights and radio-aid antennas for the most realistic approaches possible under instrument flight conditions. For the same reason we have included realistic ground textures depicting seasonal changes for the area in the immediate vicinity of the airport. The ground textures were fitted to match the accurately located runways and colored to match the palette of the surrounding terrain as closely as possible. The taxiway complex was then laid out to match the underlying ground textures. Taxiway signs were relocated or added to match the taxiways and facilitate taxiing in the simulator environment. Animated hold-short lights were added at every taxiway/runway intersection.

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MegaSceneryEarth!

December 29, 2008 Flight Sim

There’s not too many flight simmers in the world who have not heard of or used the MegaScenery brand of photoscenery which has been available for Microsoft Flight Simulator since Flight Simulator 98. MegaScenery has always been at the forefront of scenery realism and has always brought flight simmers the most realistic scenery possible for [...]

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