January 12, 2009
• The company also contracted 25 flights with other airlinse to carry customers affected by delays and cancellations following snowstorm. • Some 2,000 Iberia staff are working double shifts and an extra 300 were mobilised to assist customers. • All Iberia’s VIP lounges were kept open permanently to affected passengers. Madrid, 11 of January of 2009 Following the numerous [...]
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January 9, 2009
Pearson International Airport scenery is the most current, detailed and complete rendition of this important facility for the Microsoft Flight Simulator. As usual, we offer it in two individually developed and formatted versions, one for FS2004 and another for FSX. The scenery includes detailed models of the two terminals in operation today. We also rendered the hotel located at terminal 3 and the people mover connecting the two terminals. The air traffic control tower and all maintenance, cargo and general aviation facilities are also included. As usual, we peeked a few months into the future and included terminal 1’s third pier currently under construction. Texturing of the most visible portions of all structures was matched as closely as possible to real life in order to convey the actual look and feel of the airport. Our texturing technique enables us to optimize the image resolution while minimizing the number of texture files needed thus optimizing the sceneries performance.
In our scenery, each runway is accurately located. The latitude-longitude coordinates of each runway threshold matches -within on ten thousands of one degree- the values obtained from publically available official sources. Each runway is also equipped with a full set of guidance lights and radio-aid antennas for the most realistic approaches possible under instrument flight conditions. For the same reason we have included realistic ground textures depicting seasonal changes for the area in the immediate vicinity of the airport. The ground textures were fitted to match the accurately located runways and colored to match the palette of the surrounding terrain as closely as possible. The taxiway complex was then laid out to match the underlying ground textures. Taxiway signs were relocated or added to match the taxiways and facilitate taxiing in the simulator environment. Animated hold-short lights were added at every taxiway/runway intersection.
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